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Monthly Archives: July 2005
new book
I picked up a copy of Reversing: Secrets of Reverse Engineering this past weekend. I have about 5 or 6 chapters read. All very good. It was published April 2005 or thereabouts, and so its much more updated than the … Continue reading
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timing movie
I have uploaded a movie showing 30 seconds of input signal vs detected result. I checked this frame by frame and I didn’t find a single error. I still can’t figure out why I have output errors. Maybe you can! … Continue reading
Posted in Amiga Floppy
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new timing image
I think this is timing from like 97 or so, and this is pretty good. I’ve switched to 93 for the time being, because I’ve had the best results with that. This still shows accurate reading of this particular set … Continue reading
Posted in Amiga Floppy
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current results
Now that I have a portion of Marco’s old code implemented, I’ve run an output file from my SX through it. It’s one whole track from a capture of a DiskMonTools. It’s almost 14k long, which sounds short to me, … Continue reading
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of bit-shifted sectors
I’m beginning to think more and more that my software on the SX is just fine. Perhaps minus the idle routine mentioned in the last post. I have to do something there. However, without the idle routine, I was only … Continue reading
Posted in Amiga Floppy
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funky idle routine
I’m making some progress. On a whim, I told my software to never go idle, to simply stream data constantly. I’ve never liked how I handle the idle state, and I currently lose whatever data thats in the shift register … Continue reading
Posted in Amiga Floppy
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Creating more test disks
From both Tim’s suggestions and from a reinforcement from Agans’ Debugging book, Chapter 6, “Divide and Conquer”, they suggest to “Inject Easy-to-Spot Patterns”. And of course, I knew this from before, and I picked “AMIGA” which is truly easy to … Continue reading
Posted in Amiga Floppy
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Hardware and code diagram
I’ve thrown up a PDF that shows the basic hardware setup. It also shows the flow of my software, which is very simple. I didn’t put the clock details on there such as how often the clock rolls etc because … Continue reading
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review of timing details
I set up a couple more hardware flags on my software so I could see things like, edge detections vs rollover detections vs PC transmissions, etc. It all looks perfect to me. I took maybe a dozen different samples, looking … Continue reading
Posted in Amiga Floppy
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still no better
Well I’ve decided that my current approach just isn’t improving the situation. And despite help from a lot of people, I’m no better off than I was a few weeks ago. I happened to stumble upon “Debugging: The 9 indispensable … Continue reading
Posted in Amiga Floppy
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