While I have yet to actually implement the full-scale error correction as I want to, I did some manual tests today. I basically took a track that I was erroring out on, and swapped in 1-bit away values for the bad bytes. In some cases, it appeared...
move.w vs move.l: The culprit of my circle problems
If you saw my recent post about malformed circles, you’ll see that I was pulling my hair out. I identified the root cause. It turns out that I was writing 0x00000fff, which caused the pixel I was setting to be...
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