While I have yet to actually implement the full-scale error correction as I want to, I did some manual tests today. I basically took a track that I was erroring out on, and swapped in 1-bit away values for the bad bytes. In some cases, it appeared...
Graphics Primitives are working, at least mostly.
So we’ve got a frame buffer now which means we can start writing 68K routines to write graphics into it. So here I’m playing around with lines and circles. I’m using a random line drawing routine from...
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